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See:
Description
| Class Summary | |
|---|---|
| Lite | Lite ojects are very simple objects used to build a 2D scene graph. |
| LiteComponent | LiteComponent is a toplevel Java component and the root Lite object holding a LiteGroup. |
Glite is a general-purpose Java-based engine that supports 2D visualizations using OpenGL/JOGL. Glite is implemented entirely in Java 2 (1.4), and as such runs identically on any platform that supports Java 2 and JOGL.
Glite is not an application in itself, but rather it is an engine that is designed to support applications that require the ability to create, manipulate, and render object-oriented graphics. If you are familiar with the terminology of 3D graphics, Glite supports a scenegraph. This is a data structure that represents a hierarchy of graphical objects. Glite uses a tuned run-time system to render the scenegraph as quickly as possible to support interactive applications.
This is the root package for all Glite classes. It contains the core scenegraph
classes itself, and in addition, contains the activities, inter,
nodes, managers and util packages that are used to
build Glite applications.
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